I've got some miles on my Shadowdark book. At the time of this writing, I've easily run a fairly absurd 300+ sessions. Which is to say, I'm pretty familiar with that system. Recently, I ran Cairn and found... well... Not what I expected at all. Oh, I had heard of it, but I'm an OSR guy, and I don't run "story games," I run dark survival horror the way my first DM did in 2e when I was a teenager. Which is to say, I was uninformed. What I found when I dug in has changed how I run games, even in Shadowdark, and I wanted to put some of that down here for the benefit of the wider community. The Game Interface Rules First Typically, a player will interact with a TTRPG at the table through the rules system. I don't mean theater of the mind vs. maps and minis, or VTT vs. meatspace. I mean, they announce some type of Action, be it a move, an attack, or some sort of skill, the GM Adjudicates an outcome, and the Fiction state is updated as a result. We don'...
Thinking about TTRPG systems and running them at the table.